Despite being one of the most iconic moments in video game history, it was only a matter of time before fast-paced racers figured out a way to bypass their beloved ladder-climbing sequences in Metal Gear Solid 3: Snake Eater completely. What a thrill.
Brazilian sprinter Abel shared a video this morning showing how a complex series of inputs can be used to move the snake up the ladder in the modified version. Metal Gear Solid 3 without the need to climb. This newly discovered technology is derived from “food symbol“The Abel bug that was found years ago, which at that time opened up the possibilities of skipping boss battles.
Shortly after uploading today’s video, Abel introduced Step by step instructions About how to re-create the skip. Everything is Greek to me, but if done correctly, the Snake will turn out to be a T and the camera will shoot upwards, saving a lot of time compared to climbing the ladder the way Hideo Kojima intended.
Apel notes, however, that this is currently only useful in multiple sectors Metal Gear Solid 3 speedrun as opposed to continuous because the error is inconsistent. It may also crash your game, so be careful if you try this yourself.
It was originally performed in a simulator, mate hard lime metal speedrunner Hau5test showed that you can also skip stairs On actual PlayStation 3 devices. He. She It may not even require a hard reset mentioned in the instructions, making it applicable for one-piece world record attempts.
It’s been a while since I’ve played Metal Gear Solid 3but the sequence of the snake climbing on an abnormally high ladder remains the most endringing moment. It comes almost right after you defeat one of the game’s strange bosses, providing you with a quiet moment to think about Snake’s mission so far. And who can forget Cynthia HarrellAcapella delivery of embellished eat snakes The theme of the song begins to break up the monotony? Just aces all over the place.
Sprinting is a funny thing. while hard Metal Gear Solid 3: Snake Eater Climbing the ladder is considered by fans as one of the defining technical moments, as people looking for ways to complete the game as quickly as possible viewed the same sequence as a frustrating obstacle between them and their goals. As someone who doesn’t belong to either camp, I’m happy to be along the way.
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